Lance types – simply explained

In BattleTech Alpha Strike, lance types (or formation types) are the smallest combat formations in an army. In the Inner Sphere , a lance consists of four units (usually BattleMechs or vehicles) and is typically led by a lieutenant. In the Clans, the equivalent is called a Star (5 units), while ComStar and Word of Blake rely on their “Level IIs” (6 units).

But what is the purpose of these formations? – They are not just a gimmick, but give your army tactical orientation and additional special rules that can be decisive in battle.

Lance types in BattleTech Alpha Strike

Overview table: Lance types in BattleTech Alpha Strike

Lance typeRequirementsAdditional bonus abilities (Special Pilot Ability)
Battle Lance50 % heavy mechs. (Size 3 or more) 3x Lance units must be either Brawler, Sniper or Skirmisher.Lucky
Assault Lance3x units of the lance must have size 3 or more. No unit with size 1. All units must have a minimum of 5 armor points, 75% of units with a scale value of 3 or more at medium rangeDemoralizer or multi-tasker
Striker-/Kavallerie-Lanze / Striker,Cavalery LanceAll units with MV 10+ or Jump 8+; no unit with Size 4. At least 50% of the units must have the Striker or Skirmisher roleSpeed Demon
Fire L ance / Fire Lance75% of the units must have the Missile Boat or Sniper roleSniper
Reconnaissance Lance / Recon LanceAll units with MV 10+. At least two units must have the Scout or Striker roleEagle’s Eyes, Forward Observer or Maneuvering Ace
Pursuit Lance / Pursuit LanceAll units must have Size 2 or less. At least 75% of the units must have an MV 12+
At least one unit with a Medium Range damage value of more than 1
Blood Stalker
Support Lance / Support LanceNo specificReceives SPA of the supported lance
Command Lance / Command LanceAt least one unit must be defined as a Force Commander or Key Lieutenant. 50% of the units must have the role Missile Boat, Juggernaut, Skirmisher or Sniper. One additional unit must have the role of Brawler, Striker or Scout.Each unit receives one of the following SPAs: Antagonizer, Blood Stalker, Combat Intuition, Eagle’s Eyes, Marksman, or Multi-Tasker
Leader also receives: Tactical Genius;
Horde Lance / Horde (Kurita Force Manual)Lance must have 5 to 10 units. All units with Size 1. None of the units may have a weapon damage of more than 2 at a distanceSwarm (If a unit of this formation becomes a target, the player of the target unit can switch the target to another unit of this formation that is a legal target (within line of sight)
and is at the same distance (or less) from the attacker).
Berserker Lance / Berserker Lance (Kurita Force Manual)50% heavy mechs. (Size 3 or more) 3x Lance units must be either Brawler, Sniper or Skirmisher. (Like Battle Lance)2Two-hander or Swordsman
Anti-‘Mech lance (Kurita Force Manual)All units must be infantryEnemy units in direct contact with an anti-mech lance suffer a +1 penalty to all weapon attacks on the anti-mech lance
Leichte Feuerlanze / Light Fire Lance (Davion Force Manual)No unit with size 3 or more. Min. 50% of the units with the Roller Missile Boat or SniperCoordinated Fire Support.
Gewehrlanze / Rifle Lance (Davion Force Manual)75% of the units with size 2 or 3. No unit with size 1. At least 50% of the units must have an AC. All units with MV 8+Weapon Specialist or Sandblaster
Hunter Lance (Davion Force Manual)Min. 50% of the units with the Roller Ambusher or JuggernautCombat Intuition

Explanation of the most important formations

The table shows the overview, but each formation has its own style of play:

  • Combat plants are the backbone, versatile and robust.
  • Assault lances break enemy lines with brute force.
  • Striker/cavalry lances stand out for their speed and flexibility.
  • Fire lances dominate with long-range fire.
  • Reconnaissance and pursuit lances rely on speed, ambushes and flanking attacks.
  • Command lances give your army coordination and tactical advantages.
  • Faction-specific variants such as Kurita’s Horde or Berserker Lances or Davian’s Hunter Lances add extra spice to the game.

Deep Dive: The most important formations in detail

1. the battle lance – the backbone

The battle plant is the most reliable choice. The Lucky special rule allows you to re-roll failed attack rolls. In a game where a single hit can decide the loss of a mech, this reliability is priceless. It is ideal for holding mission objectives in the middle of the field.

2. the Fire Lance – Death from afar

If you like to park your mechs behind hills, choose the Fire Lance. As the sniper bonus halves the penalties for medium and long range, your ranged fighters will hit much more consistently. Combine this with units that have the IF (Indirect Fire) special rule to put pressure on the enemy without being seen yourself.

3. the reconnaissance lance (Recon Lance) – eyes and ears

In scenarios with concealed units or artillery, the reconnaissance lance is indispensable. Forward Observer allows indirect fire to be aimed more precisely. Thanks to their high speed (MV 10″+), these units are also perfect for occupying mission objectives in the final phase of a turn.

4. the Command Lance – Strategic superiority

The Command Lance is expensive, but powerful. The leader gains Tactical Genius, which allows you to reroll the initiative roll once per turn. In Alpha Strike, initiative is often the most important factor, as the last unit moved has the optimal positional advantage.

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Faction-specific features: Kurita & Davion

The “Force Manuals” add extra spice to the army structure:

  • House Kurita (Draconis Combine): Goes for honor and mass. The Horde Lance is a fantastic way to make cheap units like the Savannah Master or infantry extremely difficult to take out.
  • Davion House (United Suns): It’s all about precision here. The rifle lance makes perfect use of the autocannon (AC), turning Davion mechs such as the Enforcer or Centurion into deadly snipers.

Conclusion: Synergy is the key to victory

Creating a list for Alpha Strike doesn’t end with selecting the coolest mechs. Only by assigning appropriate lance types will your force reach its full potential. Lance types are a clever tool to add character and tactical depth to your Alpha Strike army. Whether robust battle lances, fast strikers, ranged fire lances or specialized faction formations – the choice of your lance determines how your force fights and which special rules it receives.

They also form the basis for larger formations such as companies or battalions and are therefore an important element if you play Alpha Strike in campaigns beyond pure combat.

A pro tip at the end: When building your list, make sure you keep an eye on the roles of your mechs(brawler, scout, sniper, etc.). A mech may be strong individually, but if it blocks the requirements for a formation type, you will lose valuable bonus abilities.

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