Alpha Strike Force Building: Battalions of the 4th Succession Wars
Welcome to the War Room of the MechStrategists.
BattleTech Alpha Strike really comes into its own when the battles get bigger. While Classic BattleTech often focuses on individual lances, Alpha Strike allows us to see the “big picture”: Maneuvers of entire companies and battalions.
In this series of articles, we will focus on the pinnacle of force building: the creation of a complete battalion for the 4th Succession Wars era (3028-3030).
I will guide you through the theoretical basics of army composition and then present you with a ready-to-play, historically plausible force, including tactical analysis, for each of the five great houses and a typical mercenary unit.

The basics: Force Building in Alpha Strike
Before we roll the mechs out of the hangar, we need to understand the rules. Successful force building in Alpha Strike is based on three pillars: point value (PV), era and formation.
1st Point Value (PV) & Skill
In Alpha Strike, we don’t pay with C-bills, but with PV. The base value of a mech is modified by the pilot’s skill. The list composition for the battalions was not based on the PV value, but on a list composition as close as possible to the faction. Depending on the PV limit selected, the skill values can then be adjusted to reach the limit.
Rule of thumb: Improving the skill (e.g. from skill 4 to 3) increases the costs significantly. For a battalion in the 4th Succession Wars, we rely on a core of regular troops (skill 4).

2nd era & availability (Master Unit List)
We are in the 4th Succession Wars. This means:
- Technology: Mainly Level 1 (Intro Tech). LosTech is extremely rare.
- Master Unit List (MUL): I use the MUL to make sure that the chosen mechs were actually available for the respective faction in the “Late Succession Wars” era.
3. formation bonuses
At the heart of the modern Alpha Strike Force build (after Commander’s Edition) are the lance types. A mere collection of mechs is less effective than specialized lances that unlock Special Pilot Abilities (SPAs).
Examples of lance formations are:
- Battle Lance: The standard for line troops. Bonus: Lucky (reroll lucky hits).
- Striker Lance: For fast cavalry. Bonus: Speed Demon (additional movement).
- Fire Support Lance: For LRM boats and snipers. Bonus: Oblique Attacker (indirect fire without malus).
- Recon Lance: For light scouts. Bonus: Maneuvering Ace (movement after shooting).
The standard battalion
For this project series, I’ve chosen a structure for each faction that is both effective in-game and reflects the “fluff” (the backstory).
Important: These lists are deliberately not designed for maximum combat power (min-maxing).
The focus is not on pushing the rules system to the limit for guaranteed victory, but on creating units that are typical of the period and their faction. It’s about historical authenticity over pure mathematical efficiency – we want forces that feel like they’re straight out of a Succession Wars 4 novel.
A typical house battalion consists of:
- Staff lance (command lance): This is where the battalion commander sits. Often heavily armored.
- Three to four companies: Each company consists of three lances (a total of 12 mechs/vehicles/infantry per company).
- Total strength: 40 – 52 units.
I pay meticulous attention to the usual faction characteristics. A Steiner battalion will play drastically differently than a Liao force or a mixed mercenary force.

Choose your color: The units in detail
Click on the titles below to access the detailed breakdown, PV costs and tactical guides for each faction.







Instructions for the Alpha Strike Force Building
Force building in Alpha Strike follows a logical structure to ensure fair and thematic games.

1. define framework conditions
Before the first unit is selected, the following points must be clarified:
- Point Value (PV): The upper limit of points (e.g. 250, 500 or for a battalion often 1000+).
- Era: Determines the available technology (here: Late Succession Wars – 3025-3049).
- Faction: Determines the availability of units (here: Federated Suns).
2. choice of formation (lances & companies)
In Alpha Strike, units receive bonuses if they are organized in formal formations.
- Standard lance: 4 units (inner sphere).
- Company: 3 lances (12 units in total).
- Battalion: 3-4 companies + one command lance.
3. select lance types
Each lance type (Battle Lance, Recon Lance, etc.) has prerequisites and grants a bonus.
- Prerequisites: Mostly based on the role of the unit (e.g. Brawler, Sniper, Striker) and sometimes speed or armor.
- Size: At least 50% of the units in the lance must meet the requirements.
4. select units & customize skill
- Choose units that fit the era and faction (Master Unit List is the source for this).
- Skill Rating: The default is Skill 4, which you can upgrade (costs more PV) or downgrade (saves PV) to fit within your points limit.
5. special pilot abilities (SPAs)
If a lance fulfills the formation requirements, it receives a bonus. In most cases, lance units may choose a specific SPA (e.g. Sniper, Speed Demon).
Ready to take command?
The theoretical knowledge is there, the hangars are open. Select your preferred faction at the top and start assembling your troops.
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